Yes it does, that's what i keep saying here over and over again.

First, i don't think you can speak for "everyone" so please don't make statements like "nobody understood your explanation".

Second, because i'm such a nice guy, i've made a simple test for you in C4D and Unity. The code i used is following:

Code:
using UnityEngine;
using System.Collections;

public class moveVertex : MonoBehaviour 
{
	public int vertexID = 0;
	
	
	void Start()
	{
		Vector3[] myVertices = GetComponent<SkinnedMeshRenderer>().sharedMesh.vertices;
		
		myVertices[vertexID] = new Vector3(0, 3, 0);
		
		GetComponent<SkinnedMeshRenderer>().sharedMesh.vertices = myVertices;
	}
}



It just moves the vertex by 3 units up.

Here is the selected vertex in C4D:


Here is a shot from unity using the model and i assigned my script to it and changed vertexID to 105, the one i selected in C4D:


And voila, running the game moves exactly the same vertex!



Questions? Still something to complain? Thanks.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig