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you can simply zoom in with the camera. it shouldn't be a big problem to find the vertices you want then.


Suppose you want to select a group of vertices to form a specific pattern with a reasonable accuracy
For example a "beating heart" same as you can see in some cartoons
You would agree that it is not that easy to do it zooming in / out a 10000 vertices model


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if the indices stay the same depends on your modeler and pipeline. i guess with some it works, with some not. laugh

This is exactly my concern
I am more confident in built in tools rather than relying on universal converter
Maybe in this case there is no any problem
However ask the Cinema 4 users how happy they are of the FBX exporter od the new R12 release



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by the way, i think most mentioned examples better get done with bones and not by manipulating vertices.

Generally speaking , I agree
But with some organic deformation ex the beating heart I dont think that bones are the best solution
uUnity does not suppot vertex animation ( Unless I am still wrong laugh )
In some situation vertices animation it is still the way to go

Last just to avoid nervous reactions
We are talking about minor issues
In general I am convinced that Unity is as flexible as 3dgs

Last edited by AlbertoT; 12/05/10 10:59.