memory consumtption is an issue of morphing (vertex) animation
but there are even more important dtrawbacks
#1 animation blending
You can blend two animations but it is not that easy
#2 animation transfer
You can not transfer the same animation to other modes ( ex .bvh files)

On the other hand I doubt that skeleton animation is a good solution for organic animation even for prototyping
You must use a lot of bones
In my opinion the best solution is to mix skeleton amd morphing animation in the same frames
The former for general movements the latter for details

Last edited by AlbertoT; 12/11/10 11:46.