Nice to hear that you can use it wink

Well, you're right, actually gaussian should be a non-directional blur filter. But the template already was designed to move the samples directional. Unfortunaley, I still didn't find a way to render the samples non-directional. If I have some time, I will try to change the code.

Do you have any significant performance issues using the shader? Or is everything fast enough? wink

Regards
TSGames