Hmmm.

Good looking answer, and I may use this one if it doesnt bog the system
down running on 40,000+ entities (within the camera fustrum) at once....


But I still feel there was some other way...
I think it was before I had commercial, so its unlikely it was shader-based...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial