Bugger, BUT...

While Superku's code wont work AS IS, is there any FF-pipe backface-culling possible?

Cause if I understand you rightly, because the graphic-driver is creating/compiling the shader,
doesnt that mean the FF-pipeline-like shader will run on lite-c free?
(avoiding shaders is pretty low-priority, but would be nice)

Cause if worst comes to worst, I can use the FFpipe backface-culling
on just one of my models, and the other (potentially) 40,000+ would survive
with the backface-ugliness left in cause it will all blur together...
(40k is an expected maximum, 10-15k is 'normal'...)


FYI: This is for a TOOL, not a game, so FPS isnt too critical...
So keeping above 15fps is probably acceptable...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial