@Firoball:
Quote:
Guess I need to find out what I'm doing wrong...

It might simply be our computers serving as difference, as I am not optimising that much a the moment.
My computer's not exactly 'high-end', But it's still pretty modern
(core i5, HD 5770s)
What type of system are you running?

@Damocles_:
Quote:
would be cool if you can make an editor out of that,
and export it in the correct format.

Then people can create custom levels in the editor.
(like for an arena / adventure or such)

Yeah that's what I was originally planning on, but to get to that stage
the performance problems need to be fixed completely grin.

@Superku:
Quote:
set(ENTITY,UNLIT | NOFILTER);
ENTITY.emask &= ~DYNAMIC;
When your block-models have more than 1 skin, f.i. the grass-dirt-block, they render way slower than models with only 1 skin. Combine both textures, grass and dirt, into one (bigger) texture, this will increase your fps remarkably.


Okay thanks for those flags, I'll be using them smile.
All the models only use one texture already grin
But the linear-interpolation on them makes them look horrible,
wish there was a way to disable it.. I tried setting d3d_mipmapping to point.


EDIT: God I think I need to grow a brain sometime Haha grin
You just told me how to fix that!

Last edited by the_mehmaster; 12/23/10 21:43.