///////////////////////////////
#include <acknex.h>
#include <default.c>
#include <ackphysx.h>
///////////////////////////////
typedef struct
{
ENTITY* entity;
char filename;
VECTOR* position;
} simple_ent;
function Create_ent(simple_ent* ent)
{
ent.entity = ent_create(ent.filename,ent.position,NULL);
}
ENTITY* box;
function main()
{
simple_ent cube;
cube.filename = "cube.mdl";
cube.position=vector(0,0,0);
physX_open();
level_load("level.hmp");
Create_ent(cube);
//while(1)
//{
//box.x+=0.001;
//wait(1);
//}
}