Hi there, i´ve a small big problem..

I own a Virtual Server at Hosteurope. Now, with the help of the manual, i created an ANet Testproject:
Click to reveal..

Code:
#include <acknex.h>
#include "anet.h"
#include "default_anet.c"
#include "dr_template.c"
#include "players.c"



#define PRAGMA_PATH "ANetTemplatesProfessional/internetserverlist"

#include "inet_template.c"


FONT* arialer = "Arial#32b";

PANEL* digitaler =
{
	pos_x = 10;
	pos_y = 500;
	flags = SHOW;
	digits(0,0,"Drücke [1] für Server erstellen oder [2] für Client erstellen", arialer, 1, 0);
	digits(0,34,"Drücke [F11] um das Anet Debug anzuzeigen", arialer, 1, 0);
}




//======================================================================================================================================
// ALLGEMEINE VARIABLEN
//======================================================================================================================================
var i;
var max_players = 32;
var players[33];
var glob_port = 2300;


//======================================================================================================================================
// SERVER AUFBAUEN
//======================================================================================================================================
function connected(var sender, STRING* msg) 
{ 
	//... 
	error("Server hergestellt");
} 

function disconnected(var sender, STRING* msg) 
{ 
	//... 
}

function initial_server()
{
	enet_svset_event(EVENT_CONNECTED,"connected"); 
	enet_svset_event(EVENT_DISCONNECTED,"disconnected");
	enet_init_server(2300,4,""); // Port, Spielerzahl, Passwort
}


//======================================================================================================================================
// CLIENT AUFBAUEN
//======================================================================================================================================
function client_connected(var sender, STRING* msg) 
{ 
	//... 
	error("Client hergestellt");
} 

function client_disconnected(var sender, STRING* msg) 
{ 
	//... 
}

function initial_client()
{
	enet_clset_event(EVENT_CONNECTED,"client_connected"); 
	enet_clset_event(EVENT_DISCONNECTED,"client_disconnected");
	enet_init_client("178.77.69.66",2300,"");  // Host, Port, Passwort   - 178.77.69.66
}



//======================================================================================================================================
// SPIELSTART
//======================================================================================================================================
void main()
{
	fps_max = 50;
	video_mode = 8;
	d3d_antialias = 9;
	wait(1);
	enet_init();
	for(i=0;i<max_players;i++) {players[i] = 0;}
	level_load(NULL);
	wait(3);
	
	
	while(1)
	{
		if(key_1 == 1)
		{
			initial_server();
			//			enet_init_server(glob_port,4,""); // Port, Spielerzahl, Passwort
		}
		else if(key_2 == 1)
		{
			initial_client();
			//			enet_init_client("localhost",glob_port,""); // Host, Port, Passwort
		}
		wait(1);
	}
}




1 = Start Server
2 = Start Client



Like you see, i added the IP of my VServer to this Thing. Published, added the Anet keyfile and OpenGL32..something.. and sent it to my friend.


But it doesn´t matter what we are doing.. We can´t get a connection to each other...


Question:
How am i able to connect via server (there´s nearly nothing to it in the manual...)




Ps.: The Anet manual is extremely.. meagerly in infos...


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>> click here if you are interested <<