have you tried LightFrog?
look at it:
block based: local lights + sunlights + shadows - [no great shaders for blocks] + pp effects
model based: model shaders + sunlights + dynamic shadows[thank god for that] - no local lights and shadows from local lights + pp effects
lightfrog: local lights + sunlights + shadows + model shaders - [no pp effects YET]
models plus baked lights - sunlight + model shaders + dynamic shadowns + pp effects - [problems with models being affected by baked lighting]
personal need: sunlight + local lights + shadows[static or dynamic] + pp effects + model shaders
ofcourse you can still accomplish greatness with these for MOST games but note i'm only writing this based on what i need for our game [scion] and ofcourse i know there are workarounds for alot of these but what may seem like a simple solution may increase devtime by months.
sometimes maybe as independent devs we tend to focus too much on insignificant details hence our projects take forever to finish