uhm.. i got it to work.. but only for the server.. the clients can´t read anything... *cry*

I really dn´t know what to need for wich connection type..
Code:
if(conecting_type == 2) //Send as Client
			{
				enet_clsend_event(18,chat_in,0,BROADCAST);
			}
			if(conecting_type == 1) //Send as Server/client
			{
				enet_svsend_event(16,chat_in,0,BROADCAST);
			}



And the manual is really really bad documented in that...


forget it.. got it to work .. however..

Last edited by Espér; 01/02/11 20:08.

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