Hi guys,

Happy new year to all laugh

@RedPhoenix

It's a great job you did and thanks for the explanations.

About the implemented sounds, after talking with Pavle we agreed not to use some sound files:

Digger_steam a_d
cannonball_falling

I was not planing for the cannnonball_push to be that short so i will try to recreated in another way.

About the missing sounds, we need a few:

Switch players
Push crate
Enemy and monsters random sounds (Mumbling, breathing, getting hit...)
Sounds related to game play (player getting caught, level restart)

That's all i can think of in this moment.

Greetings,

Ivan