Hi guys,
Happy new year to all
@RedPhoenix
It's a great job you did and thanks for the explanations.
About the implemented sounds, after talking with Pavle we agreed not to use some sound files:
Digger_steam a_d
cannonball_falling
I was not planing for the cannnonball_push to be that short so i will try to recreated in another way.
About the missing sounds, we need a few:
Switch players
Push crate
Enemy and monsters random sounds (Mumbling, breathing, getting hit...)
Sounds related to game play (player getting caught, level restart)
That's all i can think of in this moment.
Greetings,
Ivan