Quote:
About the implemented sounds, after talking with Pavle we agreed not to use some sound files:

Digger_steam a_d
cannonball_falling



Ok, I'll remove those files from the code.
About cannonball push: The point is, when pushing the ball this can be a very short or a very long process. But it sounded strange when a long sound was played and the player only tipped the cannonball.

@ganderoleg: I think we should wait with the final cannonball moving process until we have the final player models. Up to now it's at least possible to work with the cannonball more or less.