Thanks for your reply. I've been playing around with the Point Cache modifier and in Max it's working fine. I had made the cape with the cloth modifier. After this I simulate it. Then I put the Point Cache modifier on it. Make a file, record it and save it. After this I collapse all and it will be an editable mesh and does nothing. I put the Point Cache Modifier on it and its working again. I save the file and export it with fbx. I import it in Med with fbx and what I got is an 1 frame file. What did I do wrong?

When I change the x value on keyframe nr 100 and do the same like above, I have got 100 frames when imported in med, but the only thing the mesh will do now is sliding on the x axis. No vertex deformations.

I even tried the same thing above and then I put a skin modifier on it with a bone attached to it. No vertex deformations too.

I really have no clue what to do now...


Edit:

What do you mean with the max_to_mdl plugin???

Last edited by GieskeBon; 01/09/11 09:43.