Hello,

these are first screens from the "Space-Demo"-Project, created by Pawel Stankowski and Harald Franke (REZ) using the 3D Gamestudio A8.
Have fun and Enjoy:-)

(C) 2011 All Rights reserved by Pawel Stankowski and Harald Franke, R.E.Z. Software-Development (TM).


Space Demo



This Screens of the SD-Demolevel show the Prototype for a system of Level-Arcitecture ... comming soon.
This system uses a special tecnique for setting up Space-Games.
The Level-Arcitecture and almost all Textures are developed and created by us. Some of the Textures are taken from the Future-WAD of the 3D Gamestudio, these are the one of the Lights at the top to of the Halls and Hallways and the once used for the comandpannels, controlling the Gates. Wantes to be correct, not claiming to have all done myself.
The whole Textures at the Walls and Hallways me not blown up Standart Textures, they are created by me.

The only Textures I did use from the Future-Wad were the one of the Lights at the top to of the Halls and Hallways, the once used for the comandpannels, controlling the Gates and a Metal-Texture, that came with 3D Gamestudio. Wantes to be correct, not claiming to have all done myself.
The whole Textures at the Walls and Hallways are not blown up Standart Textures, they are created by me.
@Czeslaw Gorski (Terminal26): Thank You a lot, for letting me use a Metal-Texture from 3D Models Vol.5 being an Alpha-Layer for my Textures.

This SD-Demo shows, what is possible, using my tecnique of Texture-Aligning and the A8 Engine. To get these Results, You need, I do think the A8 PRO-Versin, to get the Shaders going. I am not sure about that.


Have a great Day,

C.U. R.E.Z.




Last edited by REZ; 02/06/11 14:13.

R.E.Z. Software Development (TM)