Sorry, I missed actually the demo with the terrain , because I hadn't a graphic card with shader 3.0 that time.(EDIT: or I forgot that I'd seen it, when I had a look at it later, because it is a night scenery?. [BTW: What a great atmosphere for a Thief-like game! You could make a puzzle game, where the thief has always to stay in the shadow, and for that he has to wait for the moon wandering over the sky to use certain shadows in certain edges to get his way from shadow to shadow.])
My thoughts were about selling LF for A8 commercially, because JCL didn't want to pay you for adapting it to A8, but I somehow forgot about telling this in my post. tongue Sorry.

Last edited by Pappenheimer; 02/07/11 00:40.