So all I need to do is just add new vector to player with wait(1); before adding it?
I can just place player at the new vector too, but will that be smooth? I don't think so...
Something about portals:
Gravity with portals Light throw portals Some portals Portal self collusion This portals made with Newton, but I can't really believe that they create the second copy for a model in second portal...
I don't know, I just can't... For me it's just a hole in that leads to another hole...