So all I need to do is just add new vector to player with wait(1); before adding it?
I can just place player at the new vector too, but will that be smooth? I don't think so... frown
Something about portals:
Gravity with portals
Light throw portals
Some portals
Portal self collusion
This portals made with Newton, but I can't really believe that they create the second copy for a model in second portal...
I don't know, I just can't... For me it's just a hole in that leads to another hole... grin


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