Hallo !

Wollte mal das Menu von Aum 69 testen.Aber wenn man auf den New Game Button geklickt hat dann wir zwar der erste Level geladen aber die Camera stimmt überhaupt nicht.Beim Aum Test Menu funktioniert es. Aber wenn man es für wasanderes verwnden will nicht. Ich habe am Code nichts verändert.Das mit der Camera kriege ich nicht hin wenn man einen andere Kamera Position nimmt dann gibt es Fehlermeldungen hat einer plan wieso das Kamera Bild nicht in der richtigen position ist oder besser warum .

Code:
//////////////////////////////////////////////////////////////////////////

#include <acknex.h>
#include <default.c>
//////////////////////////////////////////////////////////////////////////

STRING* dummy_wmb = "dummy.wmb"; // this level is loaded while the menu is visible

STRING* level1_wmb = "level1.wmb"; // this will be the first level of the "real" game
STRING* level2_wmb = "level2.wmb"; // this will be the first level of the "real" game
STRING* level3_wmb = "level3.wmb"; // this will be the first level of the "real" game

//////////////////////////////////////////////////////////////////////////

function quit_game();
function load_levels();
function set_camera(); // sets the camera position and angles at startup



//////////////////////////////////////////////////////////////////////////

#include "menu1.c"
#include "myProj.c"


/////////////////////////////////////////////////////////////////////////

function mouse_over(); // this function runs when the mouse is placed over one of the menu buttons

/////////////////////////////////////////////////////////////////////////


function main()
{
	fps_max = 70;
	soundtrack_volume = 80;
	video_mode = 8; // start the game at 1024x768 pixels
	video_screen = 1; // start in full screen mode
	mouse_spot.x = 1; // make the tip of the arrow pointer the hot spot area
	mouse_spot.y = 1; // (1, 1 on the mouse pointer bitmap)
	master_vol = 70; // default volume
	on_esc = quit_game;
        on_mouse_right = start;
        set_camera();
	level_load (dummy_wmb); // dummy level
	wait (3);
	settings_handle = file_open_read("settings.ini");
	if (settings_handle)
	{	
	saved_sounds = file_var_read(settings_handle);
	saved_music = file_var_read(settings_handle);
	saved_cdaudio = file_var_read(settings_handle);
	saved_master = file_var_read(settings_handle);	
	saved_resolution = file_var_read(settings_handle);
	wait (2);

	if (integer(video_value + 0.5) != video_mode) // the resolution has changed?
	{
	if (video_switch(video_value, 0, 0) == 0) // can't switch to the new resolution?
	{
				video_switch(7, 0, 0); // then default to 800x600 pixels, which should work fine on any decent system
	}
	}
	saved_details = file_var_read(settings_handle);
	viewing_distance = file_var_read(settings_handle);
   	saved_gamma = file_var_read(settings_handle);
   	saved_difficulty = file_var_read(settings_handle);
   	
   	file_str_read(settings_handle, key_forward);
   	file_str_read(settings_handle, key_backward);
   	file_str_read(settings_handle, key_left);
   	file_str_read(settings_handle, key_right);
   	file_str_read(settings_handle, key_fly);

	   file_close (settings_handle);
      }
	
	settings_handle = file_open_read("save1.dat");
	if (settings_handle)
	{	
   	file_str_read(settings_handle, load_slot1_str);
   	file_close(settings_handle);
      }
       else
       {

   	str_cpy (load_slot1_str, "          "); // reset the text for the loading slot
      }
	settings_handle = file_open_read("save2.dat");
	if (settings_handle)
	{	
   	file_str_read(settings_handle, load_slot2_str);
   	file_close(settings_handle);
      }
      else
      {

   	str_cpy (load_slot2_str, "          "); // reset the text for the loading slot
      }
	settings_handle = file_open_read("save3.dat");
	if (settings_handle)
	{	
   	file_str_read(settings_handle, load_slot3_str);
   	file_close(settings_handle);
      }
      else
      {
   	str_cpy (load_slot3_str, "          "); // reset the text for the loading slot
      }
	settings_handle = file_open_read("save4.dat");
	if (settings_handle)
	{	
   	file_str_read(settings_handle, load_slot4_str);
   	file_close(settings_handle);
      }
      else
      {
   	str_cpy (load_slot4_str, "          "); // reset the text for the loading slot
      }

	wait (3);

	set (main_pan, VISIBLE); // show the main panel
	soundtrack_handle = media_loop("splash.mp3", NULL, soundtrack_volume); // play this track while the menu is being displayed
	vec_set (camera.x, nullvector); // move the camera to the origin
	while (game_started == 0) // this loop runs until the player presses the "New game" button
	{
		camera.pan += 0.1 * time_step; // rotate the camera gently
		camera.tilt += 0.02 * time_step; // on all the axis
		camera.roll += 0.05 * time_step;
		wait (1);
	}
      }

      function start_game() // this function starts running when the player presses the "New game" button on the main panel
      { 

	reset (main_pan, VISIBLE); // hide the main menu panel
	game_started = 1;
	mouse_mode = 0; // hide the cursor
	var temp_volume = 0;
	temp_volume = soundtrack_volume; // store the current volume of the soundtrack
	while (soundtrack_volume > 0) // decrease the volume for the main menu soundtrack gently
	{
	media_tune(soundtrack_handle, soundtrack_volume, 100, 0);
	soundtrack_volume -= 4 * time_step; // 4 gives the fading out speed
	wait (1);
	}
   
	media_stop (soundtrack_handle); // the volume is zero here, so we can stop the main menu soundtrack now
	soundtrack_volume = temp_volume; // restore the initial volume of the soundtrack - it will be used for the following soundtracks
	level_load (level1_wmb); // now load the real level
	wait (3); // wait until the level is loaded
	freeze_mode = 0; //FREEZE MODE =0
	soundtrack_handle = media_loop("track1.mp3", NULL, soundtrack_volume);
      }

   

      function mouse_over() // this function runs when we move the mouse over one of the buttons on the panel
      {
	snd_play (mouseover_wav, sound_vol, 0);
      }	

      function mouse_startup() // displays the mouse pointer
      {
	mouse_map = cursor_tga;
	while (1) // this loop runs until the game is started
	{
	if (!game_started)
	{
	vec_set(mouse_pos, mouse_cursor);
	mouse_mode = 2;
	}
	else
	{
	mouse_mode = 0;	
	}
		wait (1); 		      
	}   
      }




Wissen ist macht.
Nichts wissen macht auch nichts.

A7.86