Quote:

...though there are no user-defined clipping planes in GameStudio

Well, we have the mirrows, but they clip levelgeometry only, which prevents entitys to walk in the water...




Yes but couldnt it somehow be done in the vetex shader? I believe i've seen such code before..There is a brute force way to do it in any case, just use two different terrains, one with the top half of the map, one with the parts under water, then when you render the reflection view make the water and the lower terain invisible.

The best thing of course would be to have a user clip plane implemented by JCL..