Steempipe I hope you are around cause I am down to 3 days and I am hoping you can help me. I got this code working looks great for water, but I really need to get some controlable transparency. I tried using the alpha channel of the bumpmap which does work by adding mov r0.w, t0.w in the asm for the pixel shader.

Problem with this is that the bump map is moving which makes the alpha map move as well so the transparency doesn't stay in place. So my question is how can I get this to work staying within VS and PS 1.1.