What I like is itīs stability.
When it behaves unstable, itīs most likely the script, not the engine.
Also I like Lite-C quite much.
Pointers may be annoying, but on the other hand they are very useful and mighty.

Also itīs really flexible. Iīve done simulations (games and serious oneīs), applications, procedural stuff, ego-shooters, strategy games, 3d-galleries, screensavers, jadda jadda...

My customers love stability and flexibility.

When youīre used to it, Gamestudio is like a premium swiss knife.

Often simulations are blamed here - but when you imagine on how much little time Gamestudio has spawned games that sell like hell - well, you donīt have to love it, but it should get at least a tiny weeny respect.




no science involved