Hm, how can you say that the rigging is great when you never have animated with it? It`s the animation that shows if the rigging is really good laugh

Anyways. The Blender bones system is not really bad. It is somehow up to date and solid. And it is a good and working bones system. So you cannot really go wrong with it. But it has its flaws. It is a bit complicated to rig here and there. What really disturbed me was the IK setup. I don`t really like to create a second skeleton to control the first skeleton. And the need to use floating bones for IK reasons is also something i dislike.

From what i`ve seen so far is that the Messiah Bones System is definitely easier to handle, while it opens up even more posibilities. And better is the enemy of good laugh


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