ok, I put in
return tex2D(TexSampler,inTex) * fShadow * max(0.15,fDiffuse);

to keep the bootoms from getting totally black.
(works for now)


Jibb, you example is cool for explanation.
Its just a bit slow with the 3 views.
Is it possible to only use the "widerange" view, but
then add other materials and lightemittions onto the map?