oh, theres also alot of subtle shaders being used in the screenshots that i want to point out, in case most wont notice them, as said, a good scene isnt about how one thing stands out, but how it all works together, so i think am seeing [feel free to correct me havoc]: - refraction shader at the vents ? - luminance mapping used for the lights ? - dynamic lights? dynamic shadows? Ambient Occlusion ? - environment mapping ? [noticed it on estinguishers] - velvety effect on character skin ? - and ofcourse hdr and dof ? am seeing some grains in the walls, i would love to assume its detail mapping but i assume its just a part of the texture right ?
Everything correct, except the detail mapping. This is "just" dexsoft texture quality
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one question though, you didnt happen to get your volumetric fog working for shapes other than spheres did you ?
Nope, not yet. Was mainly working on the lighting pipeline the last few months. There's a new animated soft-sprite-based fog though which works quite nice.
Yes, SSAO is implemented. Using Shade-C's ssao together with HeelX ssao is possible, but not recommended due to performance reasons when it comes to depthmap rendering. I might write a wrapper for HeelX version in the future which removes these issues, but don't count on it.
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is shade-c still for free? I mean with credits or something? I wasn't on the forum for a long time.
The version available to the public is still and will always be free. Shade-C EVO will have a free version, too, once it's finished, but it won't have all features or will be time limited. Haven't thought about that too much yet. Will do that once Shade-C EVO is v. 1.0
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Hey Boh_Havoc, you made such an amazing level. I would like to show some of your images in our users galery if you dont mind.
Sure thing! Go ahead!
In other news: The manual is almost finished. However Germanunkol noticed a memory leak in CSiS (using the newest Shade-C version) which might have something to do with Shade-C. I'll make sure to fix the leak if there is one, and after that the new beta will be ready. I'm guessing 3-6 days (?)