Ok, herem y little comment.

Really impressive game you have created. Its made in a nice
UnrealTournament / Race fashion.

But instead of reviewing the whole demo (everyone should test it
himself), here some direct notes:


-Offer the Cursor keys paralel to WASD for stearing
(for lefthanders)


-I missed an option to zoom out, or did not find it.
best is to use the Mousewheel for that

-in the SunDesert Map, you should add some markers (arrows / sighns) where
the track goes.
I often drove in a curve off the track, as it was not obvious
where the normal track continues.

-let the Options for the quicksetting: Fast/Normal/Good (or so) Graphics
stand out a bit more. They should get some bigger slider.

-when entering the SingleRace screen, and hitting main, it
doeas not go to the previous page, but the MainMenu.
best is to have a "Back" Button always on the same position,
and jumping one page back.

-performance wise it runs ok on my computer. The main
problem is a big slowdown, everytime I close in
on a "bundle" of transparent sprites. (effects, fog, etc)

-BUG: when i was in the timetrial/VSMode, the Backbutton did not react, making the game hang in the menu

-the settings where not saved after exit/restart of the game

-------------------------
nice to have:

-If possible let the user set the graphics/input options in
the ingame pause-menu

-showing the race as a replay afterwards (would be a lot of work though)

-Im not happy with the stearing. I like it in UT2004 Onslaugt more.
There the mouse is also turing the view direction while aiming.
Please test the Onslaught mode a bit, and try to see how
they realized the controls, as its very similar to
your projected mechanics.

-the weapons are hard to choose / to know which is which on.
There are several options:
Write on the lower bar, the weaponname.
Or make a voice.message wich weapon was just selected or picked up.
like "Phaser!"

-for sliding, I would not use shift, but the spacebar.
In a way, that when turing to the side (A or D), and shortly
tipping the spacebar, the car switches to Drift-mode.
When the player releases A or D, the car jumps out of drifting.
This reduces the need to use one additional key (shift is hard
to reach in WASD anyhow)