var enemy_movevector[3]; function detect_player() { while(1) { c_trace(my.x,spieler,IGNORE_PASSABLE|IGNORE_CONTENT); wait(1); } if (hit.x) { c_move(my,enemy_movevector,target,IGNORE_PASSABLE|IGNORE_SPRITES|GLIDE|USE_POLYGON); } } action enemy() { detect_player(); }
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