Very interesting. I learned quite a bit about the new path commands and it will be interesting to see how far you get with this.

I played around with it a bit and got it so whenever the player got in view it would quit path and also had it go to the farthest visible node on the path first instead of just the closest. But unless you have the paths set up like you do, it won't always take the shortest path, for instance, if you set the nodes up like you would for router pathfinding. Of, course this makes sense, and could probably be made to work.

Anyway, good job. I will keep an eye on this thread.

Loco


Professional A8.30
Spoils of War - East Coast Games