Hi Ventilator,

Yeah this is what I've been contemplating over the past day or so. The reason why I'm trying to figure out if Lite-C is suitable for my needs is that the functionality is already there for me to load and call the functions within LC code from C#. Now if I interface with LUA or something similar it would require me integrating it (not a difficult task I know, but still a task none the less). Thus using LC would save me time, plus LC obviously already has full integration with all the engine functionality, whereas LUA does not and it would require me to implement this functionality myself.

I'm aware that LC is not a "scripting" language, I'm trying to figure out if it would lend itself to my needs or not. I have several options, I could use dynamically compiled C# code as my script, LUA or Lite-C.

To be honest I will probablly go with C# for the scripts, but I thought I would just ask you kind people for your input because you have far more experience with 3DGS than I.

Thank you for your help guys and sorry for derailing this thread a little smile