when i insert a normal Skycube in a normal empty level

Code:
#include <acknex.h>
#include <default.c>

ENTITY* skycube =
{
  type = "skycubetest+6.dds"; // the image for a backdrop scene
  flags2 = SKY | CUBE | SHOW ; // sky cube, visible
 
}


function main()
{
	
	video_set(1024,768,0,0);

	level_load(NULL);
	

}



the rendered sky is too dark, eg, a 255,255,255 RGB part is not
rendered fully white.

I cant find the parameters that affect the brightness of the skycube.

Any hint?

Last edited by Damocles_; 03/23/11 15:48.