i never used AABB, so i cant say what is better(and i couldn't use it with my commertial)! but there is onething i realy hate:
Why does the polygon-flag don't use polygon-colision-detection when the entity moves?(i know that's no bug and sorry for my bad english)
this makes my script x-times slower, to check which entitys the entity hits
thats one of the reasons why im trying to use physX for movent, fighting... EVERYTHING
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