ENTITY*kugels; function moving() { kugels=my; kugels.tilt=rohr.tilt+90; kugels.pan=rohr.pan; set(kugels,PASSABLE); set(kugels,FLAG2); while(1) { c_move(kugel,vector(5,0,0),nullvector,IGNORE_PASSENTS | IGNORE_FLAG2); wait(1); } } function schiesen() { kugel=ent_create("kugel.mdl",temp5,moving); }
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de