I have a problem with the decal shadows if i use an animated scene, which in itself has the frames that slightly deviate from the central position in the MED, or coming out of its initial position, then shadow size follow new hull size of my current player frame. The example, I have a shield in my player model that at some point a player can throw and hit the enemy.
After this, the size of the player shadow get a new size, which is proportional to the size of hull my attack animation scene.
Here is picture where we can see my problem:

http://img820.imageshack.us/i/shadowproblem.jpg/

For the size of the collision hull in my player code i use FAT flag = OFF and NARROW = ON.

How to call a deacal shadow size only from the first frame all the time, i think then it would not have this problem?

Sorry about my bad english crazy