here a pic with small and big hull, the Decalshadow remains equal.

http://www.imgbox.de/show/img/zn1SgBk7e8.jpg

you have to set shadow_stencil = 4;

and the player:

Code:
ENTITY* player_shadow = { type = "your_shadow_sprite.tga";}

action player()
{
set(my,SHADOW);
my.shadow = player_shadow;
}




Last edited by jane; 04/02/11 21:57.