Okay I've spent the last couple hours bringing my project down peice by peice.

What I noticed is there are no irregular memory scripts or items. Basically I deleted all my scripts from the bottom up.

If it were a file on my end, the memory would have gone down drastically at one point. But it did not, and instead, just steadily went down as I kept removing everything right until the end.

So I decided to make you a test level with about 20,000 lines of random vars and a few strings.

With nothing in a level the taskbar memory reads 30MB with the development version.

With all these variables it reads 100MB with the development version.

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Now. When I publish this exact same script down to a .exe it only reads 35MB when running! Which is about a 60% difference in size between development and published. This is the exact same ratio my entire game is showing as well!

This script only contains vars, nothing else.

I've emailed it to you.