You're getting there. Main thing is just to try and not ask if it will work. There is info I don't have. Like how far is it from your model's origin to the bottom of the lowest vertex to know how much distance you should move the mesh to get it to the ground.


function blah_name()

{
var blah = 15;
while(blah){
blah -= 1;
//this is moved in the world movement
c_move(me, blah vector(0,0,blah * time_step), blah

wait(1);//this should move the player up. Adjust the 15 and the -1 to see what works best
}



}


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