nope that means its version 1 of my shader pack...
it requires pixel shader 3.0 right now,. alhtough it might compile to 2.0 I havent tried (i just got me a nice gForce6800) Give it a try and see if it works under 2.0 if you cant run 3.0.

In my next update i will try to include a sample level with better script files.. i just released it now cause i thought poeple would want to get thier hands dirty with this sooner rather than wait. All 3DGS needs now is Z-Fail stencil shadowing , and it's basically on par with Doom3 engine. Remember cause its all per pixel you can use models or world geometry and it all blends together , so you can do all the wierd curved sufaces stuff already if you use c-trace and c-move

And im sure someone can convert this shader technique to use a directional sunlight, so you can have FarCry style out-doors.. I hope Conitec will make a kick ass demo showing off this kind of lighting and such to show that A6 is a top flight engine now.