I have a Geforce 6800 GT, and while testing this it isn't giving me too much results. Everything is very bright, and I can see the dynamic lights are becoming visible when I move close, but there is no diffuse/specular. (Although I am not actually getting any script errors). Can you be specific on how this should be setup? For skin1, on the level objects, I am assigning a 32bit targa normal map. What about a specular map?

Is it possible that you could post the source to a very simple demo that shows a model and level object being lit?

Thanks!


--Eric