Quote:

thx Eric... looking now...

[added]

model is invisible with shader applied... i'm doing something wrong...

actually, it's not invisible... the model is the same color as the background or fog ( i took out the fog)...

model is made with med, texture 0 is the skin, texure 1 is the normalmap...

16 bit in med

--Mike




Maybe you can make a small demo (pm a link) with it not working and I can see what is up with the thing.

16 bit in MED just may mean no mipmap levels??

Do you have mapping on the model that was made in MED?? Have you tried adding a normalmap to an existing model, for example Cbabe?? To see what happens.