var dist = 0;
ENTITY* ball = ent_create("ball.mdl", vector(0,0,20),NULL);
path_create(ball,4,4);
var check = path_setnode(ball,1, vector(0,30,20),NULL);
path_setnode(ball,2, vector(3*60,3*30,70),NULL);
path_setnode(ball,3, vector(7*60,4*30,50),NULL);
path_setnode(ball,4, vector(11*60,2*30,20),NULL);
while(1){
var node = path_spline(ball,ball.x,dist);
dist += 5*time_step;
DEBUG_VAR(check, 10);
DEBUG_VAR(node,22);
wait(1);
}