My models are still black, but when I have no action assigned to them, they are the purple, blue normal map. Did I at least set my model up right or should I see the regular texture instead. Maybe its the way I am assigning the action. I have:

action Shader_NormalMap
{
my.material = spec_bump_model;
}

in the bottom of my game.wdl and I apply that action in wed. Is the action supposed to be somewhere else other than the bottom of the game.wdl? ( I appologize, I realize these are probably common sense questions, but I am getting desperate )

I want to Thank you for working me through this mat. THANK YOU. I think I may be getting close

Last edited by zefor; 11/29/05 22:08.