The problem for retopology is that i have that un SubTools palette :
- Object 1 : High poly model
- Object 2 : Z sphere Retopology

And i don't know how to say : Ok bake the high molde on the low poly retopo frown ??
Same thing for Uv's i don't know how to make them on the low poly retopology ?

I'll have to dig it up !