In fact the problem is really strange, and i think comes from
all "glued" parts in subtools !
I've been able to import it all under 3D coat the first time, but normal map baking done really strange problems like i showed it frown

Another test :
Under Zbrush i made one whole model, no several parts, with on subdivision only , and imports perfectly under 3D Coat and 3D Coat bakes normal map perfectly also :



Like you can see on picture i made some precise curve in upper subdivision , with this precision i think i can do lot
of things in Zbrush-> 3D coat workflow !

So last thing to do, Redo all the goblin in Zbrus using only one or two subdivision on base mesh !

--------

That's strange but i find lot more easy and fast to use
ZSpheres for main body, hands etc ... + Zsktech to make quickly all the shape ... compared to 3D coat Voxels !
Only my personnal taste !
This little character roughly done , only took me some 15 or 20 minutes trying things (Zsketch -> Flatten tool to quickly
make all smooth, than Claytubes mainly ) !
Yes Zbrush is fast !!


So my workflow will be one whole model under ZBrush, than
import in 3D coat for fast Retopo, UV , normal map making and painting !


Last edited by ratchet; 05/13/11 22:55.