Originally Posted By: ratchet
It looks like some Minecraft similar game using cubes.
There is already a 3DGS thread talking about that sort of cubic world :
Cube framework

There are people using Ogre3D , Jmonkey engine that uses their own code for "Minecraft" like.



Yes I know what you said. But my question is still the same: is there any way to combine small meshes to decrease the number of draw-calls?
Unity3D, for example, uses 2 methods: dynamic batching (automatically performed by the engine at runtime), and static batching (PRO version only :'( )

JME 3 (I know that engine) uses a geometry optimizer (even if I got not good results with it). But JME uses scenegraph, very useful in games like this.