That was a bad place to put the UV seams frown Tangent-space normal mapping generally has problems at UV seams. I've heard some say that it's just the way tangent-space normal mapping works, and there's nothing that can be done about it.

Either way, the best thing to do is avoid having UV seams in important places.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!