Okay, thanks for the info. As it turns out, we can't get the background loading working. There are no errors or crashes, and the entity is created well after the function is first called (depending on how big it is), but there's still a very noticeable pause with large files -- seemingly no different than if we'd just called ent_create without any file loading and buffering first.

Is ent_create doing much behind-the-scenes stuff the first time an entity is created? Can we please have preloading functions so we can prepare an entity without interrupting the game, and then create it (perhaps in a similar way to my example in my first post)? This seems to be an area that A8 is really behind on.

And any comment on my request regarding session_ functions without requiring level_load?

Thanks,

Jibb


Formerly known as JulzMighty.
I made KarBOOM!