Sorry, but i think you haven't followed all the thread.
- I begun to make it on Zbrush than baking afetr import in 3D Coat failed : merged subtools posed a problem
- then tried to restart from 3D Coat, but abandonned bored to have to do all again
- then went back Zbrush made one mesh,trying to decimate for import into 3D coat : failed
- Then redone all from Zero in 3D Coat
------- LOT LOT OF TIME LOOSED AND VERY VERY BORRING REDOING IT ALL , SO YES THIS IS TIRING
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I followed the thread, and this is just a lame excuse. I rewrite a lot of code just because it doesn't run in a certain environment or because there are two versions especially for different hardware.
I don't see why you as modeler should have it any better, especially if you claim that it is next gen!
If I claim that my code is as performant as possible, then it is as performant as possible. I want the same for models, you say its next gen so it should be next gen. Not "before the last gen".
For the character and textures : im' bad at textures !
I know
I Proposed anybody to give me some ideas of textures/colors :
nobody answered , so nobody interested : so i don't mind a lot !!
You got feedback about the colors, "nobody answered me, you are all evil" is a false claim
It will be a free character anyone can reset the normal map,diffuse and specular colors with a plain color and repaint it as they wish.
Yay, this is a great quote. "Hey, I give you a non next gen model but claim it is one because you can make it a next gen model".
And for a RPG action game for example, where you battlle hordes of goblins, with far camera it will be really ok, and i think people will have to lower polygons on the head also !
Serious question: Are you a troll?