Yeah...I've been trying all kinds of combinations. If I replace "while" with "if", the animation stops after the first frame and if I'm in the process of walking also, goes back to the walking animation before the jump is finished. If I take out the "wait", it goes through half the animation and my player "climbs" higher and higher until key_space is released. Very strange.

I know it's got to be some combination of something...


"To one who has faith, no explanation is necessary. To one without faith, no explanation is possible." - St. Thomas Aquinas