write this in your script:

Code:
 

sky skycube
{
type = <sky_gorge.tga>;
flags = cube,visible;
layer = 1;
}



instead of:


Code:
  

sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}



Last edited by CHB2; 12/05/04 17:34.

sef