As lately nearly everyone seems to use Windows 7 and seems to have Hardware supporting DirectX 11 features, I would actually really love to see gamestudio to take the step to an additional renderer using D3D 11.

For most users it should not really change anything and those that want, could go crazy with stuff like geometry shaders and tesselation and just do some really advanced techdemos or whatever comes out of such experiments.
And at least at the moment, it could still be possible to get it done before Unity or Torque do.

Last time I read such a post here, I laught and thought what an idiot is posting such bullshit. But to me it now seems to be a good time to bring it up again, especially as you are moving away from DirectPlay and DirectAudio (or whatever it is called), which should finally make this switch not THAT much work.


And some question:
Is there a way to assign a material created at runtime to level geometry? If not, this is another feature request tongue.

Thanks laugh