is it possible to approach a block, and see if its height (from my players height, to the top of the block) is under a certain number?
I have some theories.. but they dont work...
basically I have this to start >>
///.. Checked to see if the player is infront of a block
if(trace_hit!=0){
if(you==null){//you are a wall
jump_obstacle=1;
}
}
now since the block is not an entity, the 'you' pointer doesnt work..
so doing this:
///.. Checked to see if the player is infront of a block
if(trace_hit!=0){
if(you==null){//you are a wall
if(vec_dist(my.z, you.max_z)<25){jump_obstacle=1;}
}
}
gives me an empty pointer error
any ideas? .. Please
Edit: the reason why I would like this is because my player will check to see if the block infront of him is a valid block to jump up onto.. if its higher than 25, he shouldnt jump.. maybe this is some better info?